
An interactive gameroom installation designed and built by the SVA MFA Products of Design '24 cohort.
Created to inspire movement and engagement, the installation featured adapted versions of classic games: Giant Connect4, Slingshot Cornhole, and the Wheel of Dares. As the Lead Brand Designer, I was responsible for developing the project's visual identity, ensuring the design captured the playful energy of arcades, board games, and carnivals. This included creating bold color schemes, illustrated icons, and printed collateral that enhanced the overall experience. This collaborative effort resulted in a vibrant and engaging installation that successfully encouraged movement and interaction.
DURATION
2 weeks
ROLES
Brand Design (Leader)
Visual Identity
Installation Design
Game Design










